Tuesday, December 28, 2010

GCA Project

This is my GCA project, bottom pictures is what it looked like when I turned i tin, top pic is what it looks like now that I have tweaked a few things, such as adding bloom & dof. 
Could clearly still use some tweaks, lowering the bloom, & maybe some edits to the dof, but all in all, I'm done for now.

Modeled in Maya
Textured in PS
Placed list, & captured in UDK

Thursday, December 16, 2010

EVP, is done...

Finished final project today, had our Presentation. So now, you can download our game!

I worked for 5 months on this game, with a group of wonderful people. Together we created something worth taking a look at, so now, I suggest anyone who stumbles upon this proceed to the flowing web address.

E.V.P.

Thursday, December 2, 2010

Ive been endlessly busy lately, working on final project stuff, as-well as another class, so I haven't had time to really post to this blog... not to mention I forgot about it un-till yesterday! So, here is something worth posting about, an EVP design I made for our Final Project Hoodies... Most say it looks like a bloody turd though....

Monday, November 15, 2010

We gathered yesterday at 9pm, & I had to create a fireplace... something I really didn't want to do, but, eh'! Its done!

Wednesday, November 10, 2010

 
I cooked up the normal maps, & texture for this thing today, Going to be in the secret room of our game EVP. Gonna work on it a bit more, then its into the game it goes.
Link to our games FB page!
http://www.facebook.com/pages/EVP-Game/170421032971468

New Tool Textures



These have been done for quite some time now, but I forgot, & was really busy... & didn't. So here they are, the new textures for our EVP Game's tools....

Friday, October 22, 2010

New Foyer, With New Textures.

 New Study, With New Textures, & allot of love.

As you can probably see, I have created new Textures for the rooms, & expanded both of them. The Study in particular has gotten a massive amount of attention. These pictures where rendered in Maya with point lights, so the game itself does not have shadows & lighting such as this yet....

Wednesday, October 13, 2010

Erm.. Yeah...

Textures aren't final! I lied didn't I.... I do that.... from time to time... on accident....

Wednesday, October 6, 2010

More Progress

After giving a presentation to our EP (External Producers) I found that my textures where.... as I feared, less than satisfactory. After a small amount of criticism from team mates, I edited a few of them to their liking, & fixed the rest to look better.

Thought I would put up a non-textured picture of the environment.

Then put in a picture showing the new textures.

Monday, October 4, 2010

Progress

After countless days, & long nights, I have made a fair amount of progress on our Final Project game's textures. Ages ago it seems I finished modeling the foyer, tools, & a few random props... Including a door! -.- Only last night did I finally manage to texture all of it, only missing a few things.

All of the folowing are hand painted, which was a divergence from our original concept, but I personally like.  All pictures are taken with all lighting, & shading in Maya turned off.

SVA -  I fear this could still use some work.
EctoLocator - In game the programmers have stuck a needle on this, & it looks amazing while working.
GhostLight - I love how the texture came out on the screen itself, even though this may change later to allow the actual scene to be seen on the screen....  Metal could use a bit of love, then again, its metal.
The Foyer - Textures her are a first pass, they will probably change, if nothing else, the colors will change slightly... so there wont  be a pink floor. Also the doors are loaded in by the programmers, & I forgot to show the door frames when I took this picture.

Friday, September 24, 2010

More progress on the foyer, I believe that all is done & UV ed, minus the Grandfather Clock because it is not needed until a later part of the game. This image has obviously been edited from its original Maya Render in Photo Shop.


Tuesday, September 21, 2010

Carrying on

Slowly but surely making some progress in modeling out the Foyer for our game EVP. So far most of the stuff is modeled, & UVed, but there are no textures, the picture on the wall isn't even a finished model, & don't get me started on the B priority Grandfather Clock in the far corner of the room. The stairs are still missing their hand railings, which will probably be one model duplicated a number of times, and with the same texture on each part. As for the second floor, don't think about it... It's not really important at this stage to be 100% done or perfect, but will be looked into more and more as I finish the stairs. Only other thing I should mention is that the lighting is done in Maya for display purposes only, & edited in PS.

Friday, September 10, 2010

Worries Confirmed

Ive had a case of the Worries on the size of the mansion in our game, EVP. Today, me & CJ were visited by a few of the GA(Game Art) Instructor, who when presented with the low low poly version of our mansion, expressed worries over the scale of the rooms, feeling that they might seem a bit too small. This is the exact same thing I originally said when I built it to the Game Dev's layout. Hopefully once they get it into game & also realize that its so very small, I will be bale to make these rooms much bigger, and MUCH nicer. I want a couch & some more chairs in the study, come on people!

On a positive note... & pointless, I made the cultist secret room more interesting!


Tuesday, August 31, 2010

A painfully un-productive day.

Today was a painfully un-productive day.... as the title suggests. It started with the regular, head to a group meeting & whatnot, but after I left I found myself trapped in a nightmare scenario dream, being held hostage by 2 people, with a lovely woman's life being threatened... on the 18th floor of a large hotel... A very nice modern hotel, that had a rather horrible view out the windows of 3 large parking blocks. Dream had started with some gratuitous violence where I and another apparent undercover FBI agent tried to stop a VIP of some sort from being killed... it didn't go well, which led to that first bit I mentioned... All in all, very stressful, & a very use-less... use, of time. Now where was I.... oh, wasting time... >.<

As for real things, I have looked over the asset list again for EVP, but am still waiting till tomorrow to do any major work on it just in case there is a change in room priority in our game again.

Friday, August 27, 2010

Blog Background

Today I spent my time creating a new a custom background for this Blog, trying to get it implemented now...



With Faded Sides (L&R)


Done With PSG GDD

I have now completed, PSG (Public Speaking) & GDD (Game PreProduction). If all goes to plan I should be starting CGG (Asset Creation) on Monday, and start taking SPC (Interpersonal Communications) online.

I look forward to making some progress on my groups game... Which is pretty much our final project here at Full Sail University.

Already have the basic layout, and some very simple props built for it.

Friday, August 20, 2010

So it began

So, on the 20th of August, in the year of 2010, a new blog was born for a FullSail Game art student. His hopes & dreams where set to be tested in his last 5 or so months of school, his friendships tested, & his mind expanded!

My name is Joseph Binkert, & welcome to my blog.. .funny human.