Monday, November 15, 2010

We gathered yesterday at 9pm, & I had to create a fireplace... something I really didn't want to do, but, eh'! Its done!

Wednesday, November 10, 2010

 
I cooked up the normal maps, & texture for this thing today, Going to be in the secret room of our game EVP. Gonna work on it a bit more, then its into the game it goes.
Link to our games FB page!
http://www.facebook.com/pages/EVP-Game/170421032971468

New Tool Textures



These have been done for quite some time now, but I forgot, & was really busy... & didn't. So here they are, the new textures for our EVP Game's tools....

Friday, October 22, 2010

New Foyer, With New Textures.

 New Study, With New Textures, & allot of love.

As you can probably see, I have created new Textures for the rooms, & expanded both of them. The Study in particular has gotten a massive amount of attention. These pictures where rendered in Maya with point lights, so the game itself does not have shadows & lighting such as this yet....

Wednesday, October 13, 2010

Erm.. Yeah...

Textures aren't final! I lied didn't I.... I do that.... from time to time... on accident....

Wednesday, October 6, 2010

More Progress

After giving a presentation to our EP (External Producers) I found that my textures where.... as I feared, less than satisfactory. After a small amount of criticism from team mates, I edited a few of them to their liking, & fixed the rest to look better.

Thought I would put up a non-textured picture of the environment.

Then put in a picture showing the new textures.

Monday, October 4, 2010

Progress

After countless days, & long nights, I have made a fair amount of progress on our Final Project game's textures. Ages ago it seems I finished modeling the foyer, tools, & a few random props... Including a door! -.- Only last night did I finally manage to texture all of it, only missing a few things.

All of the folowing are hand painted, which was a divergence from our original concept, but I personally like.  All pictures are taken with all lighting, & shading in Maya turned off.

SVA -  I fear this could still use some work.
EctoLocator - In game the programmers have stuck a needle on this, & it looks amazing while working.
GhostLight - I love how the texture came out on the screen itself, even though this may change later to allow the actual scene to be seen on the screen....  Metal could use a bit of love, then again, its metal.
The Foyer - Textures her are a first pass, they will probably change, if nothing else, the colors will change slightly... so there wont  be a pink floor. Also the doors are loaded in by the programmers, & I forgot to show the door frames when I took this picture.